Teaching Computing at KS3

Table of contents

Intro
Introduction
Contents
Navigation
Using additional files
Technical
Copyright
Disclaimers
Credits
Teaching
Teaching
Overview of Computing in the curriculum
Continuity
Computing content
Teaching strategies
Using the study units
Training staff
Curriculum planning
Programming
Programming
Logo
Logo Lesson 1
Logo Lesson 2
Logo Lesson 3
Turtle Art
Turtle Art Lesson 1
Turtle Art Lesson 2
Introduction to Scratch
Kodu
Kodu activity 1: First tutorial
Kodu activity 2: Apples tutorial
Kodu activity 3: Adding terrain tutorial
Kodu activity 4: Score tutorial
Kodu: Subsequent activities
Scratch project: Making a shooting game
Programming with Python
Python project
Systems
Systems
Introduction to control systems
Designing control systems
Hardware: How computers work
Binary and decimal data
Resources
Additional files
Websites
Printable version
Index
Table of contents
© Anspear www.anspear.com
If you would like to order a copy of Teaching Computing at KS3, please click here.