Teaching Computing at KS3

Logo Lesson 1

The first lesson using Logo focuses on allowing students to learn how to control the movement of the turtle through text-based instructions. The use of shortcodes will be introduced as a means of saving time and reducing the risk of errors in code.

The presentation below guides the class through this work and provides a number of challenges for them to attempt:

Objective

To learn how to do text-based programming.

Lesson content

Students are introduced to Turtle Academy and shown how typing instructions causes the turtle to carry them out. They draw a square using the forward and right commands. They learn how shortcodes can make programming easier. They apply all this knowledge to draw a series of more complex shapes.

Answers

Code for most answers is provided in the presentation. Answers to other questions are:

© Anspear www.anspear.com
If you would like to order a copy of Teaching Computing at KS3, please click here.