Teaching Computing at KS3

Logo Lesson 2

This lesson should see students introduced to the benefits of iteration within programming. Here they will be introduced to the ‘Repeat’ loop in Logo to draw a range of shapes quickly.

The lesson outline is in the presentation below:

Objective

To understand the benefit of using loops in programming.

Lesson content

Students are shown a loop that will draw a square using far less code than was used in the previous lesson. They apply the principle to draw shapes of their own. Once these initial tasks have been completed, students should explore their use of the Repeat loop. For example:

Answers

Possible answers for the two tasks suggested on the last slide are provided below:

Hexagon:

House (very basic version – students might be able to add a lot more):

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