Intro
Teaching
Programming
Systems
Resources
Additional files
Websites
Printable version
Index
Table of contents
Index
Additional files
Binary and decimal data
Classroom management software
Codeacademy
Computing in the curriculum: Overview
Contents
Control systems: Design
Control systems: Introduction
Copyright
Credits
Curriculum planning
Curriculum: Computing content
Curriculum: Continuity
Designing control systems
Disclaimers
Displays
FlowGrid
Flowol
For loop (Logo)
Gliffy
Hardware: How computers work
Index
Introduction
Introduction to control systems
Introduction to Scratch
Kodu
Kodu activity 1: First tutorial
Kodu activity 2: Apples tutorial
Kodu activity 3: Adding terrain
Kodu activity 4: Score tutorial
Kodu: Subsequent activities
Logo
Logo Lesson 1
Logo Lesson 2
Logo Lesson 3
National Curriculum
Navigation
Network installation
New curriculum content
Optimal performance
Overview of Computing in the curriculum
Peer support
Planning for KS3
Planning for KS4 and Post-16
Printable version
Procedures
Programming units of work
Programming with Python
Python project
Python simulators
Repeat loop (Logo)
Schemes of work
Scratch project: Shooting game
Scratch: Introduction
Shortcodes
Systems units of work
Table of contents
Teaching
Teaching strategies
Technical
Text-based programming
Training staff
Turtle Academy
Turtle Art
Turtle Art Lesson 1
Turtle Art Lesson 2
Using additional files
Using the study units
Websites
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